![]() ![]() ![]() It’s the closest Century: Age of Ashes gets to a novel idea while instilling a sense of dragon-on-dragon dogfighting, and it’s quite fun to play. Spoils of War is the complete opposite - it feels distinct, tonally appropriate and, although it can get pretty chaotic, it never feels beyond comprehension. Every game I tried to play in the mode devolved into an incomprehensible mess, and some of the game’s maps didn’t feel like they were designed to accommodate the mode. Of the three game modes, Gates of Fire is definitely the weakest. There are three 6v6 game modes on offer: Gates of Fire is a sort of death race where players compete to grab a flag and fly it through a bunch of gates, which more often than not ends up being an incomprehensible mess and Spoils of War is a more collaborative experience where players must kill “carrier” dragons to collect their gold and store it in their coffers, all while trying not to get killed with gold in your pouch and the most straightforward of the three, Carnage, is a pretty standard team deathmatch experience but with dragons and power-ups (that “fourth game mode” I mentioned, Arena, is functionally a scaled-down version of Carnage). The dragons handled well enough, bridging a gap between a verisimilitudinous dragon’s flight, and a more responsive dogfighter. I should first say that I did enjoy aspects of the gameplay of Century: Age of Ashes. Player customisation is the main avenue for monetisation, though the dragon customisations seem to be general recolourings, and not anything more visually distinct. ![]() Century: Age of Ashes is also fairly thin at the moment, with only three main game modes (there are technically four, but I’ll explain that later). There’s a range of ideas, some of which work very well, some less so, and some seem absolutely insane. This is a theme throughout Playwing’s Century: Age of Ashes. I can understand the Age of Ashes part - it’s very draconic - but I don’t understand the Century : it’s superfluous and doesn’t capture the main selling point (dragons). Titles are a tough thing to get right, and I like there to be an interpretable meaning behind them. ![]()
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